Research
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UK Video Games Impact
In collaboration with:
Of adults aged 16+ play video games, causing a profound influence on how people spend their time, connect with others, and engage with the world.
Ukie’s 2026 Games Market Consumer Valuation revealed the UK video games market has reached its highest ever valuation.
Comedy & Climate report
for climate comedy
In collaboration with:
Social Impact report
In collaboration with:
Of respondents reported that their organisations currently measure the social or societal impact of their content.
Of entertainment industry respondents agreed that measuring social impact is important.
Of organisations agreed they would welcome more information on how to measure the impact of their content.